SimPeg PLEX
PEG CAM Live Feed...
SimPeg News The SimPeg Gazette
SPAM Nearing Beta
SimPeg Search


* User

Welcome, Guest. Please login or register.
Did you miss your activation email?

September 08, 2010, 07:13:50 AM

Login with username, password and session length

* New Topics

[Today at 06:52:22 AM]

[Yesterday at 10:47:12 PM]

[Yesterday at 10:08:02 PM]

[Yesterday at 09:01:47 PM]

[Yesterday at 01:19:50 PM]

[Yesterday at 01:07:52 PM]

[Yesterday at 08:15:25 AM]

[September 06, 2010, 06:44:31 PM]

[September 06, 2010, 06:32:08 PM]

[September 06, 2010, 10:45:47 AM]

* Legacy CD


Back by Popular Demand !!
(one guy asked about it)

Donate to SimPeg



Please feel free to make donations towards the operational costs of this website. Donations are strictly voluntarily and,
of course, extremely appreciated.

* Simposium

How to Add Custom Sounds to your Lot
Submitted by: Becca
[September 06, 2010, 12:39:38 PM]

Taking Screenshots in SC4 by Paeng
Submitted by: Paeng
[September 05, 2010, 07:46:56 AM]

Detailed Landscaping by Paeng
Submitted by: Paeng
[September 03, 2010, 07:39:12 AM]

Using smoncrie's Hole Digger Lots To Produce Channels For Transport Networks by Rochefort
Submitted by: vab423
[September 01, 2010, 10:55:21 PM]

Realistic Highway Junction Tutorial by Rochefort
Submitted by: vab423
[August 27, 2010, 11:52:49 PM]

Author Topic: Tamorr's LE Lots  (Read 10467 times)

0 Members and 1 Guest are viewing this topic.

Offline Korot

  • PCG
  • ****
  • nl  Male
  • Posts: 636
  • Kudos: 3
Re: Tamorr's LE Lots
« Reply #15 on: May 29, 2009, 09:59:18 AM »
Each ID is for a different zoom level, 5 in total, so your first list should be longer.

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #16 on: May 29, 2009, 10:27:49 AM »
Actually that's the thing... the Rail on concrete has only 4, I think the closest zoom is not there, not sure... but that one only has four.. and yeah now that you mention it the 5 for the concrete relates to zoom. Thanks Korot for pointing that little note to me... I should have realized that when I was looking at them. Oh well. At least now I know... Still learning a thing or two...or more...
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline Becca

  • Global Moderator
  • *
  • us  Female
  • Posts: 3,577
  • Kudos: 24
  • Every problem has a solution.
  • The McGee's
Re: Tamorr's LE Lots
« Reply #17 on: May 29, 2009, 10:56:15 AM »
That is the one I used, the only thing missing are the car tire marks, but those are an overlay texture. I used new IDs (my own range) so they would not messup any other textures. You should be able to just replace the base texture with the LE.

If the color does not match exactly, I can fix that, just need to know if it is to light or to dark.

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #18 on: May 29, 2009, 11:01:47 AM »
   Ok now that I have pics of the others... Keep in mind these are definately not finished, but they have the basic layout I was thinking of.


   First we have the original one I showed with its' counterpart on the otherside of the 1x5 Container Filler lot... These are obviously CDK3 SP Container Dock Ends Left and Right.

   Now we have the other 2 that I have made so far, and they are the CDK3 SP Warehouse Dock Ends Left and Right. The center lot is the 2x row warehouse dock.

   I presented it this way to show you how well they merge with the other lots of their kind. It is a basic idea, but for me I believe it works... and can be useful. As you can see in the pics the Container Ends are 2x5 each and the Warehouse Ends are 3x5 each. I did the warehouse that size so I could fit the smallest Warehouse on the dock which is 2x version, hence the expanded. I think it works what do you guys think so far?
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #19 on: May 29, 2009, 11:07:18 AM »
    oh ok... well the concrete is too light, and the rails are a bit to dark... they don't have that shine that the others do... beyond that yeah... I know about the overlays, I actually was judging it with out the overlays in place. Had to have them side by side in LE to see the subtle difference, however it was not subtle... way too light... needs to be a darker I believe... and the rails need to be a bit lighter in the center of each rail.... I think.... I am glad I have a good eye for colors in these cases, as it helps a whole lot in determining a difference.

   Mainly I can see the color grades in the Icons, but if they are ever so slight then 1000% to view and can see them even better heh... My way of making icons... Love doing that.. Makes things easier to find in menus...
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #20 on: May 29, 2009, 02:43:29 PM »
    Right now I am trying to figure whether I should my custom families or not.... However I've already got the look I want mostly... Filled in the gaps with props, well maybe not that many, but enough to look just right. Here see for yourself the early props for each:



   You can definately tell the difference between the ones here and the ones above. From the looks of it I may have to use my families for at least the Container Dock Ends, as that is too many trailers showing up. I don't mind one or two showing up, but when all of them end up trailers like you see in that pic, it gets to be well ugly. So if I use my family I would probably replace a few of those with the one with out that trailer so at least it looks like a variety, hopefully. I may put my twist on the docks of the warehouse, so there is even more variety of cargo showing up, but I'm still debaiting whether I want to or not.
   Anyway there is the completed version without my prop adjustment... putting my props in so this is version 1.0 with my props added it will have my twist or look that I really want to see, hopefully. At least this is close to what I had in mind. Also I may actually make a Break-bulk version, since I realized that the DS version is practically a blank dock with a few cargo units. The only thing is I may have to do it just like the container dock ends being 2x5 just so that corner stripe piece will be actually fully on the lot... This is my style per say, but mainly only a twist and tweak here and there.
   Another note, I will change the track texture ending at the fence, once the texture being adjusted will match up... Take your time, I'm in no rush, as you can see I'm getting the basics of the lots and coming up with more ideas. Thank you for your time.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline Becca

  • Global Moderator
  • *
  • us  Female
  • Posts: 3,577
  • Kudos: 24
  • Every problem has a solution.
  • The McGee's
Re: Tamorr's LE Lots
« Reply #21 on: May 29, 2009, 03:34:57 PM »
Fixed the texture, and sent you a new copy.  I'll go ahead and work on the new prop this after noon.

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #22 on: May 29, 2009, 03:45:36 PM »
Ok I'll retreive and check it out... Thanks.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #23 on: May 29, 2009, 04:22:49 PM »
Well at least the base concrete is looking good, however....




   If you notice the rails still don't have that chrome/silvery look, and I didn't notice the alignment until I got into the game. So it is getting closer to matching up... The concrete was melded pretty well I think. If you notice something else then good. I hope the pics help a bit more than an explaination. It is progress... thank you.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline Becca

  • Global Moderator
  • *
  • us  Female
  • Posts: 3,577
  • Kudos: 24
  • Every problem has a solution.
  • The McGee's
Re: Tamorr's LE Lots
« Reply #24 on: May 29, 2009, 05:17:07 PM »
No worries, easy to fix. Just need a few minutes.

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #25 on: May 29, 2009, 05:31:54 PM »
alright.... almost there.


   On another note I've completed my SP BB Dock Ends, so total that makes 6 lots in all so far. Playing with LE is soooo much fun, especially when you get the hang of it, per say. Anyways I am at a loss for the moment for any other End pieces that might be nice for the CDK3. Those were the primary ones that I could think of. Maybe I'll have a look at the CDK3 that is here, and if I come up with something else I'll make it of course. But enough of that as I have said before I wanted to make some stuff for the canals, mainly Bob's house to go along with the transfer dock. I do have plans to make that one, as well the coal & small wharf for PEGs Canals. That way I would have reason to make a Coal Transfer dock, as there would be more coal/ore going up the river. For now one thing at a time.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #26 on: May 29, 2009, 06:46:30 PM »
   Ok maybe completed is not what they are, but for the most part they are done, the general layout anyhow. Here are a couple pics:



   In order this is Early shift and Late shift. As you can see I went with 2x5 lots so that one dock prop would fit. It's more lively here than on the other bank.... Of course I didn't mention that the other bank has OWW2 all along it. So maybe not as lively as that, but at least it has some perks. Although I do admit I must add a section of seawall to the side there on both lots, which I'll do and hopefully these 6 lots would be enough, as there really is not much else to add. Well beyond another couple Container Dock Ends with a train running through.... But there are plenty of those, no? Maybe not, but it is one that really isn't neccessary, as these are the primary ones needed to be added.
   That's it for this Project until I get them finished... or have new ideas to add. Hope you enjoy the screen shots of them.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline Becca

  • Global Moderator
  • *
  • us  Female
  • Posts: 3,577
  • Kudos: 24
  • Every problem has a solution.
  • The McGee's
Re: Tamorr's LE Lots
« Reply #27 on: May 29, 2009, 06:51:29 PM »
With luck, the last texture I sent, should be right. I'll start working on a Rail End Prop now., I have a few ideas. Nothing fancy, just to keep the train from running over the fence.

Offline tamorr

  • Parliamentarian
  • *****
  • us
  • Posts: 1,551
  • Kudos: 2
Re: Tamorr's LE Lots
« Reply #28 on: May 29, 2009, 07:41:11 PM »
   Well they work... maybe a little off on the chrome spectrum, but it is barely noticable. So this is deffinately going to be more usable than ever. Thank you very much.

   No to work on some of the other adjustments I have in mind while I wait for your prop you have in mind... hopefully the fence won't be derailed by the train, or is it the other way around... I don't know... :thumbup:
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
Tamorr's LE Lots

Offline Becca

  • Global Moderator
  • *
  • us  Female
  • Posts: 3,577
  • Kudos: 24
  • Every problem has a solution.
  • The McGee's
Re: Tamorr's LE Lots
« Reply #29 on: May 29, 2009, 08:35:32 PM »
The rail stop prop is in your email. Hope you like it.